Name: Red - Y - GUN - 6 Service Group: Armed Forces Secret Society: Pro Tech (believe in a better life through technology) Mutant Power: Matter Eater Team Role: Weapons Specialist Max HP: 6 Current HP: Strength: 16 (Carrying Cap 40 kg; melee bonus +1) Dexterity: 16 Agility: 16 Moxie: 10 Chutzpah: 5 Mutant power: 10 Endurance: 16 (Macho +1) Mechanical Aptitude: 11 Agility Skills: 3 Brawling: 3 Melee Weapons: 8 Sneak: 3 Grenades: 8 Chutzpah Skills: 1 Bootlicking: 1 Bribery: 1 Con: 1 Fast Talk: 1 Forgery: 1 Intimidation: 1 Motivation: 1 Psychescan: 1 Spurious Logic: 1 Dexterity Skills: 3 Energy/Laser Weapons: 11 Field Weapons: 3 Projectile Weapons: 10 Vehicle Weapons: 3 Sleight Of Hand: 3 Mecha Skills: 2 Military Bots: 2 Civilian Bots: 2 Vehicle Brains: 2 Habitat Engineering: 2 Jurryrigging: 2 Ground Vehicles: 2 Air Vehicles: 2 Vulturecraft: 7 Moxie Skills: 2 Bioscience: 2 Chemistry: 2 Data Analysis/Basic Computer use: 2 Demolitions: 7 Electronics: 2 Medical: 2 Mechanical: 2 Nuclear Engineering: 2 Security: 2 Survival: 7 Equipment: Bouncy Bubble Beverage (6) Goggles, Protective Personal Hygiene Kit Plasticord (1 meter) Rations, Compact (2 days) Weapons: Yellow Laser Pistol - Damage L8; Range 50m; Ammo 6 24 Grenades - Damage P8; Range 20m; Radius 5m Armor: Yellow Reflec - L4 Experimental Weapons and Equipment - Internally Contained Plasma Generator - Damage F20; Range 20m (in 60 degree arc) Dermal Plating - Metal plated grafted to the skin, providing I4 P4 AP2 protection Cybernetic Claws - Damage I8